Big updates to the Elden Ring tools

First of all, I finally wrote a tool that extracts all relevant game data directly from the Elden Ring files. The [ParamDex](https://github.com/soulsmods/Paramdex) repository has been essential for this. I used to have to find the data from external sources (such as parsing fextralife), with problems of reliability, and, more importantly, freshness. The tool is here. Special thanks to TheChewanater and TarnishedSpreadsheet for explaining the missing pieces.

So, the new stuff is:

  • updated armor stats, and score formula (also for the companion app). When extracting data, I realized that the armor stats are not stored in the same way that are displayed. For example, if a piece of armor has 10.0 strike resistance, it will be stored as 0.90. This made even more obvious the fact that it is an absorption value, and you are not supposed to sum them, but to multiply them together. New tools should now reflect the actual formula.
  • precomputed minimaxed stats for all weapons. It takes about half an hour to compute them all, thanks to the new Smithscript weapons in Shadow of the Erdtree that can scale on all five stats.

I will probably publish a quick guide that explains how to parse the game files.

Fun fact, the august patch updated Death Knight's Twin Axes with no notes.