Technical appendix · Home · Français
Everything here is rendered from the game's files by the tools in this appendix. Images keep the game's 320x200 resolution, apart from the portraits and title, which are doubled.
Each scene at the start of the game (10:00 on the 31st), with the day palette: the picture area only, without the frame, panel and text. Rooms 11, 13, 24 and 26 match the screenshots except for the mouse pointer; the others use the same code. Room numbers 18 and 23 have no record, and "room 31" is the backdrop the ending loads.





























Timed overlays and palettes change a scene. Only the 10:00 colours have been compared with screenshots; dawn, dusk and night come from the code.
| Scene | Picture |
|---|---|
| Bassin at 10:00, full | ![]() |
| Bassin at 13:00, falling | ![]() |
| Bassin at 16:00, empty | ![]() |
| House at 19:00, dusk palette | ![]() |
| House at 22:00, night palette | ![]() |
| Marie's room at 18:30 | ![]() |
| Juste's house at 02:00 | ![]() |
| Jetty at 07:00 | ![]() |
| South beach at 18:30 on the 1st | ![]() |
In-game screenshots at 10:00, the reference for the colours.




Screenshots (left) beside the renderer's output (right):

The large portraits use the palette of the small ones, which is inferred: no screenshot of a conversation has been compared.









The 77 pictures of record 0x1F.
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Speech in the game's voice, decoded by the speech tool. The rate depends on the character: 14,915 Hz for the women, 13,407 Hz for the men.
These are the speech samples. The music is in MUS.HUF,
whose event format hasn't been decoded, so there's no music here.