Hbtvl

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  • DS3 weapon optimizer
  • 2022-03-01 Solving a gamebook : Lone Wolf book 04, The Chasm of Doom
  • 2022-02-02 Solving a gamebook : Lone Wolf book 05, Shadow on the Sand mega solution (edit)
  • 2022-01-15 Solving a gamebook : can we solve five books at once? The 2022 update.
  • 2021-12-01 Solving a gamebook : revenge of the Haskell solver
  • 2021-10-24 Solving a gamebook : the Rust rewrite, teaser
  • 2020-12-05 Site revamp
  • 2017-08-26 New release of stateWriter, v0.2.9
  • 2017-07-08 A quick update on the gamebook solver project
  • 2017-04-29 Parametric types, and turning a concrete interpreter to a symbolic one without modifying it
  • 2017-03-22 Solving a gamebook : a smarter solver
  • 2017-03-22 Solving a gamebook : a simple solver
  • 2017-03-19 Solving a gamebook : solving the cartwheel game
  • 2017-03-18 Solving a gamebook : game state and probability
  • 2017-03-18 Solving a gamebook : implementing the combat system, and first optimizations
  • 2017-03-14 Solving a gamebook : chapters
  • 2017-03-13 Solving a gamebook : roadmap
  • 2017-03-11 Solving a gamebook : introduction
  • 2015-12-14 Efficient parsing of large text files (4)
  • 2015-11-29 Efficient parsing of large text files (3)
  • 2015-11-28 Efficient parsing of large text files (2)
  • 2015-11-19 Efficient parsing of large text files (1)
  • 2015-06-28 Servant, persistent, and DSLs
  • 2014-08-09 7 Startups - part 5 - the XMPP backend
  • 2014-05-22 7 Startups - part 4 - Adding an asynchronous backend
  • 2014-05-16 7 Startups - part 3 - An interpreter for the rules
  • 2014-05-12 7 Startups - part 2 - Game rules definition
  • 2014-05-10 7 Startups - part 1 - Introduction and types
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